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How the JavaScript heatmap implementation works?

A heatmap is a powerful way to visualise data. Given a matrix of data each value is represented by a color.Β The implementation of the heatmap algorithm is expensive in computation terms: for each grid’s pixel you need to compute its colour from a set of known values. As you can thing, it is notΒ feasible to be implement it on the client side because map rendering wouldΒ be really slow.

Screen Shot 2014 12 23 at 18.25.49 300x206

But OpenLayers3 comes with a handy class, ol.layer.Heatmap, which allows to render vector data as a heatmap, so the question is: how it is made?

Really, the ol.layer.Heatmap layer uses a smart approximation to the algorithm which produces great results and is really fast. The steps can be summarised as:

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The coloured image is then rendered in the map canvas, obtaining a nice effect suited to be used for density maps. The ol.layer.Heatmap offers some properties we can use to play better: blur, radius, gradient, shadow and weight. This last can be configured per feature, allowing to assign a level of importance to each feature determining in more or less measure the final color.


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